python+pygame实现简易五子棋小游戏的三种方式

tkinter库:Python的标准Tk GUI工具包的接口

示例:

from tkinter import *
root = Tk()
#你的ui代码
Label(root,text = 'hello world!').pack()
root.mainloop()

弹窗结果: 

五子棋小游戏实现(一): 

from tkinter import *
import tkinter.messagebox # 弹窗库
import numpy as np
 
root = Tk() #创建窗口
root.title("五子棋游戏") #窗口名字
w1 = Canvas(root, width=600,height=600,background='chocolate')
w1.pack()
 
for i in range(0, 15):
 w1.create_line(i * 40 + 20, 20, i * 40 + 20, 580)
 w1.create_line(20, i * 40 + 20, 580, i * 40 + 20)
w1.create_oval(135, 135, 145, 145,fill='black')
w1.create_oval(135, 455, 145, 465,fill='black')
w1.create_oval(465, 135, 455, 145,fill='black')
w1.create_oval(455, 455, 465, 465,fill='black')
w1.create_oval(295, 295, 305, 305,fill='black')
 
num=0
A=np.full((15,15),0)
B=np.full((15,15),'')
def callback(event):
 global num ,A
 for j in range (0,15):
 for i in range (0,15):
 if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2 * 20 ** 2:
 break
 if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2*20 ** 2:
 break
 if num % 2 == 0 and A[i][j] != 1:
 w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='black')
 A[i][j] = 1
 B[i][j] = 'b'
 num += 1
 if num % 2 != 0 and A[i][j] != 1 :
 w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='white')
 A[i][j] = 1.
 B[i][j] = 'w'
 num += 1
 
 f = [[-1, 0], [-1, 1], [0, 1], [1, 1]]
 for z in range(0, 4):
 a, b = f[z][0], f[z][1]
 count1, count2 = 0, 0
 x, y = i, j
 while B[x][y] == B[i][j]:
 count1 += 1
 if x + a >= 0 and y + b >= 0 and x + a < 15 and y + b < 15 and B[x + a][y + b] == B[i][j]:
 [x, y] = np.array([x, y]) + np.array([a, b])
 else:
 x, y = i, j
 break
 while B[x][y] == B[i][j]:
 count2 += 1
 if x - a < 15 and y - b < 15 and x - a >= 0 and y - b >= 0 and B[x - a][y - b] == B[i][j]:
 [x, y] = np.array([x, y]) - np.array([a, b])
 else:
 break
 if count1 + count2 == 6:
 if B[i][j] == 'b':
 tkinter.messagebox.showinfo('提示', '黑棋获胜')
 else:
 tkinter.messagebox.showinfo('提示', '白棋获胜')
 
w1.bind("<Button -1>",callback)
w1.pack()
def quit():
 root.quit()
 
u=Button(root,text="退出",width=10,height=1,command=quit,font=('楷体',15))
u.pack()
 
mainloop()

运行结果:

此程序确定胜利后会继续在同一棋盘上继续下棋,没有刷新棋盘

 w1 = Canvas(root, width=600,height=600,background='chocolate')可根据参数background改变棋盘颜色

 

在这里插入图片描述

 五子棋小游戏实现(二): 

#调用pygame库
import pygame
import sys
#调用常用关键字常量
from pygame.locals import QUIT,KEYDOWN
import numpy as np
#初始化pygame
pygame.init()
#获取对显示系统的访问,并创建一个窗口screen
#窗口大小为670x670
screen = pygame.display.set_mode((670,670))
screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色
line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色
 
def check_win(over_pos):#判断五子连心
 mp=np.zeros([15,15],dtype=int)
 for val in over_pos:
 x=int((val[0][0]-27)/44)
 y=int((val[0][1]-27)/44)
 if val[1]==white_color:
 mp[x][y]=2#表示白子
 else:
 mp[x][y]=1#表示黑子
 
 for i in range(15):
 pos1=[]
 pos2=[]
 for j in range(15):
 if mp[i][j]==1:
 pos1.append([i,j])
 else:
 pos1=[]
 if mp[i][j]==2:
 pos2.append([i,j])
 else:
 pos2=[]
 if len(pos1)>=5:#五子连心
 return [1,pos1]
 if len(pos2)>=5:
 return [2,pos2]
 
 for j in range(15):
 pos1=[]
 pos2=[]
 for i in range(15):
 if mp[i][j]==1:
 pos1.append([i,j])
 else:
 pos1=[]
 if mp[i][j]==2:
 pos2.append([i,j])
 else:
 pos2=[]
 if len(pos1)>=5:
 return [1,pos1]
 if len(pos2)>=5:
 return [2,pos2]
 for i in range(15):
 for j in range(15):
 pos1=[]
 pos2=[]
 for k in range(15):
 if i+k>=15 or j+k>=15:
 break
 if mp[i+k][j+k]==1:
 pos1.append([i+k,j+k])
 else:
 pos1=[]
 if mp[i+k][j+k]==2:
 pos2.append([i+k,j+k])
 else:
 pos2=[]
 if len(pos1)>=5:
 return [1,pos1]
 if len(pos2)>=5:
 return [2,pos2]
 for i in range(15):
 for j in range(15):
 pos1=[]
 pos2=[]
 for k in range(15):
 if i+k>=15 or j-k<0:
 break
 if mp[i+k][j-k]==1:
 pos1.append([i+k,j-k])
 else:
 pos1=[]
 if mp[i+k][j-k]==2:
 pos2.append([i+k,j-k])
 else:
 pos2=[]
 if len(pos1)>=5:
 return [1,pos1]
 if len(pos2)>=5:
 return [2,pos2]
 return [0,[]]
 
def find_pos(x,y):#找到显示的可以落子的位置
 for i in range(27,670,44):
 for j in range(27,670,44):
 L1=i-22
 L2=i+22
 R1=j-22
 R2=j+22
 if x>=L1 and x<=L2 and y>=R1 and y<=R2:
 return i,j
 return x,y
 
def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子
 for val in over_pos:
 if val[0][0]==x and val[0][1]==y:
 return False
 return True#表示没有落子
flag=False
tim=0
 
over_pos=[]#表示已经落子的位置
white_color=[255,255,255]#白棋颜色
black_color=[0,0,0]#黑棋颜色
 
while True:#不断训练刷新画布
 
 for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭
 if event.type in (QUIT,KEYDOWN):
 sys.exit()
 
 screen.fill(screen_color)#清屏
 for i in range(27,670,44):
 #先画竖线
 if i==27 or i==670-27:#边缘线稍微粗一些
 pygame.draw.line(screen,line_color,[i,27],[i,670-27],4)
 else:
 pygame.draw.line(screen,line_color,[i,27],[i,670-27],2)
 #再画横线
 if i==27 or i==670-27:#边缘线稍微粗一些
 pygame.draw.line(screen,line_color,[27,i],[670-27,i],4)
 else:
 pygame.draw.line(screen,line_color,[27,i],[670-27,i],2)
 
 #在棋盘中心画个小圆表示正中心位置
 pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0)
 
 for val in over_pos:#显示所有落下的棋子
 pygame.draw.circle(screen, val[1],val[0], 20,0)
 
 #判断是否存在五子连心
 res=check_win(over_pos)
 if res[0]!=0:
 for pos in res[1]:
 pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)
 pygame.display.update()#刷新显示
 continue#游戏结束,停止下面的操作
 #获取鼠标坐标信息
 x,y = pygame.mouse.get_pos()
 
 x,y=find_pos(x,y)
 if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示
 pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1)
 
 keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息
 #鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次
 if keys_pressed[0] and tim==0:
 flag=True
 if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子
 if len(over_pos)%2==0:#黑子
 over_pos.append([[x,y],black_color])
 else:
 over_pos.append([[x,y],white_color])
 
 #鼠标左键延时作用
 if flag:
 tim+=1
 if tim%50==0:#延时200ms
 flag=False
 tim=0
 
 pygame.display.update()#刷新显示

 Pygame是一个跨平台Python库,包含图像、声音。建立在SDL基础上,允许实时电子游戏研发而无需被低级语言(如机器语言和汇编语言)束缚。基于这样一个设想,所有需要的游戏功能和理念都(主要是图像方面)都完全简化为游戏逻辑本身,所有的资源结构都可以由高级语言提供,如Python。

运行结果:

此程序会以红框方式显示胜利,但无法刷新棋盘,游戏过程中任何键盘按键触碰都会导致游戏退出

 五子棋小游戏实现(三): 

同样依赖于Pygame库

#coding:utf-8
import sys
import pygame
import random
def do():
 def black(x, y):
 a = 20
 b = 20
 c = 20
 d = 0
 for i in range(50):
 pygame.draw.circle(screen, (a, b, c), [19.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)
 a += 1
 b += 1
 c += 1
 d += 0.08
 pygame.display.update()
 
 def white(x, y):
 a = 170
 b = 170
 c = 170
 d = 0
 for i in range(50):
 pygame.draw.circle(screen, (a, b, c), [19.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)
 a += 1
 b += 1
 c += 1
 d += 0.08
 pygame.display.update()
 pygame.init()
 screen = pygame.display.set_mode((615, 615))
 pygame.display.set_caption('五子棋')
 screen.fill("#DD954F")
 a = pygame.Surface((603, 603), flags=pygame.HWSURFACE)
 a.fill(color='#121010')
 b = pygame.Surface((585, 585), flags=pygame.HWSURFACE)
 b.fill(color="#DD954F")
 c = pygame.Surface((579, 579), flags=pygame.HWSURFACE)
 c.fill(color='#121010')
 d = pygame.Surface((576, 576), flags=pygame.HWSURFACE)
 d.fill(color="#DD954F")
 e = pygame.Surface((31, 31), flags=pygame.HWSURFACE)
 e.fill(color="#DD954F")
 screen.blit(a, (6.5, 6.5))
 screen.blit(b, (15, 15))
 screen.blit(c, (18, 18))
 for j in range(18):
 for i in range(18):
 screen.blit(e, (20 + 32 * i, 20 + 32 * j))
 alist = []
 for j in range(19):
 alistone = []
 for i in range(19):
 alistone.append(0)
 alist.append(alistone)
 pygame.draw.circle(screen, '#121010', [307.5, 307.5], 5)
 pygame.draw.circle(screen, '#121010', [115.5, 307.5], 5)
 pygame.draw.circle(screen, '#121010', [499.5, 307.5], 5)
 pygame.draw.circle(screen, '#121010', [115.5, 499.5], 5)
 pygame.draw.circle(screen, '#121010', [499.5, 499.5], 5)
 pygame.draw.circle(screen, '#121010', [115.5, 115.5], 5)
 pygame.draw.circle(screen, '#121010', [499.5, 115.5], 5)
 pygame.draw.circle(screen, '#121010', [307.5, 499.5], 5)
 pygame.draw.circle(screen, '#121010', [307.5, 115.5], 5)
 pygame.display.flip()
 wb = "black"
 font1 = pygame.font.SysFont('stxingkai', 70)
 while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
 if event.type == pygame.MOUSEBUTTONDOWN:
 x, y = pygame.mouse.get_pos()
 x = round((x - 19.5) / 32)
 y = round((y - 19.5) / 32)
 if x < 0:
 x = 0
 if x > 18:
 x = 18
 if y < 0:
 y = 0
 if y > 18:
 y = 18
 z = False
 if alist[x][y] == 0:
 eval(wb + "({},{})".format(x, y))
 if wb == "black":
 alist[x][y] = 1
 wb1 = "黑棋"
 wb = "white"
 elif wb == "white":
 alist[x][y] = 2
 wb1 = "白棋"
 wb = "black"
 xx = x
 yy = y
 while True:
 if xx == 0:
 break
 elif alist[xx][yy] != alist[x][y]:
 xx += 1
 break
 else:
 xx -= 1
 num = 0
 while True:
 if xx == 18:
 break
 elif alist[xx][yy] != alist[x][y]:
 break
 else:
 xx += 1
 num += 1
 if num >= 5:
 pygame.font.init()
 text = font1.render("{}赢了".format(wb1), True, (0, 0, 0))
 textRect = text.get_rect()
 textRect.center = (307.5, 307.5)
 screen.blit(text, textRect)
 pygame.display.flip()
 while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
 if event.type == pygame.MOUSEBUTTONDOWN:
 do()
 xx = x
 yy = y
 while True:
 if yy == 0:
 break
 elif alist[xx][yy] != alist[x][y]:
 yy += 1
 break
 else:
 yy -= 1
 num = 0
 while True:
 if yy == 18:
 break
 elif alist[xx][yy] != alist[x][y]:
 break
 else:
 yy += 1
 num += 1
 if num >= 5:
 pygame.font.init()
 text = font1.render("{}赢了".format(wb1), True, (0, 0, 0))
 textRect = text.get_rect()
 textRect.center = (307.5, 307.5)
 screen.blit(text, textRect)
 pygame.display.flip()
 while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
 if event.type == pygame.MOUSEBUTTONDOWN:
 do()
 xx = x
 yy = y
 while True:
 if xx == 0:
 break
 elif yy == 0:
 break
 elif alist[xx][yy] != alist[x][y]:
 xx += 1
 yy += 1
 break
 else:
 xx -= 1
 yy -= 1
 num = 0
 while True:
 if xx == 18:
 break
 elif yy == 18:
 break
 elif alist[xx][yy] != alist[x][y]:
 break
 else:
 xx += 1
 yy += 1
 num += 1
 if num >= 5:
 pygame.font.init()
 text = font1.render("{}赢了".format(wb1), True, (0, 0, 0))
 textRect = text.get_rect()
 textRect.center = (307.5, 307.5)
 screen.blit(text, textRect)
 pygame.display.flip()
 while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
 if event.type == pygame.MOUSEBUTTONDOWN:
 do()
 xx = x
 yy = y
 while True:
 if xx == 0:
 break
 elif yy == 18:
 break
 elif alist[xx][yy] != alist[x][y]:
 xx += 1
 yy -= 1
 break
 else:
 xx -= 1
 yy += 1
 num = 0
 while True:
 if xx == 18:
 break
 elif yy == 0:
 break
 elif alist[xx][yy] != alist[x][y]:
 break
 else:
 xx += 1
 yy -= 1
 num += 1
 if num >= 5:
 pygame.font.init()
 text = font1.render("{}赢了".format(wb1), True, (0, 0, 0))
 textRect = text.get_rect()
 textRect.center = (307.5, 307.5)
 screen.blit(text, textRect)
 pygame.display.flip()
 while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 sys.exit()
 if event.type == pygame.MOUSEBUTTONDOWN:
 do()
do()

 运行结果:

 显示某方棋子胜利之后,鼠标点击即可刷新棋盘重新开始

 以实际效果来看,目前 五子棋小游戏实现(三)实现效果最优

作者:ASS-ASH原文地址:https://blog.csdn.net/qq_38563206/article/details/127329754

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